Starter Spells

Starting out, you will only have access to a few effects and forms. Once you have access to the Glyph Press, you will be able to craft any spell. To help you in your decision, here are a few to start with.

Break

A starter effect, combine this with Projectile - > Break, or Touch -> Break to harvest iron and lower materials.

Harm

A starter effect, combine this with Projectile -> Harm, or Touch -> Harm to deal physical damage to enemies in small amounts.

Speed

A tier 1 effect that can be crafted using the Glyph Press. Grants the target a speed boost. Try Self -> Speed.

Light

A tier 1 effect that can be crafted using the Glyph Press. Creates a permanent light source when used on a block. Cast on entities to grant night vision, and glowing when using a form other than self cast. Amplify

A tier 1 augment that can be crafted using the Glyph Press. Increases the power of most spells. Try Projectile -> Break -> Amplify -> Amplify for breaking obsidian, or apply to Harm for better damage. Ignite

A tier 1 effect that can be crafted using the Glyph Press. Ignites entities and blocks. A cheap way to increase damage. Try Projectile -> Harm -> Ignite.

Harvest

A tier 1 effect that can be crafted using the Glyph Press. Harvests plants without breaking them.